Happy Camperīs Leather Gl... (CSS/Hands)
Posted by ~Ray @ 2008-10-02 02:24:31
Credits : model : valvearms : happycamper (80%) valve (20%)gloves : happycampernormal maps : happycamperref maps : happycampervmt : canadadry job for a cowboyrender : g-flow happycamperanimation : happycamperthis skin has 100 new gloves and 80% new armshere is a little animation just to show you how the phong looks ingame : hereīs the vtf:i worked a lot on itenjoy
Pros: The phong and bump maps show the textures and details of this gun at such a high degree. Notes: Very impressive great work doods!
These gloves have potential. Too bad the normals/phong dont do them justice... Check out what It looks desire with proper normals/phong http://aycu07 webshots com/image/43726/2005465449851608413_rs jpghttp://aycu28 webshots com/image/45107/2005419728017457529_rs jpg
Posted by happycamperyeah iīve never been good at doing normalsand that was my first time i used phongi always have problems with my exponent mapsso itīd be very nice of me if you would make a good tut i evaluate
Yeah. I should make a tutorial. But my english sucks so I'll need someone to help me with them.
Posted by recongrPros: skin and normal map object for the cons. Cons: Normal map looks a bit flat to be leather. Read Improvements. Improvements: Use an exponent texture (saved as I8 format) instead of "$phongexponent" and a value. Look at my phonged sofa and see how it looks with that feature. For improving the normal map make a new simple leather heightmap normalmapfilter it and mix it with the gloves part of the normal map. Then save it as BGRA8888 format to avoid the bad quality compression of the DXT format. Notes: If you think that is too shiny just reduce "$phongboost" determine. It's very easy to do it (by NOTEPAD) easier than making a lower assessment because of that.
yeah iīve never been good at doing normalsand that was my first time i used phongi always have problems with my exponent mapsso itīd be very nice of me if you would make a good tut i evaluate
Pros: skin and normal map except for the cons. Cons: Normal map looks a bit flat to be flog. Read Improvements. Improvements: Use an exponent texture (saved as I8 format) instead of "$phongexponent" and a value. Look at my phonged sofa and see how it looks with that feature. For improving the normal map make a new simple leather heightmap normalmapfilter it and mix it with the gloves part of the normal map. Then save it as BGRA8888 format to avoid the bad quality compression of the DXT format. Notes: If you think that is too shiny just reduce "$phongboost" value. It's very easy to do it (by NOTEPAD) easier than making a lower assessment because of that.
This is way too good to be less than 10 or 9.9... The only complaint is MAYBE just MAYBE the phong is a bit too strong..
Damn! this is indeed one of the only gloves really worth to be called expert bring home the bacon!congrats and keep up fantastic work! :)
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